Your name, your people and where you build your first village.
๐ญ
Your name in this world
Every world gives you its own name, separate from your account. You can type one yourself or let the anonymizer pick a random name for you.
โ
Player or AI? Nobody knows
Real players and AI lords look exactly the same on the map, in reports and on the leaderboard. You never know for sure whether your neighbour is a human.
Want to stay hidden yourself? Use the anonymizer and keep the village names the game gives you. A self-chosen name or a renamed village can give you away as a real player.
Four peoples
Each people has its own units, buildings, look and strengths. Your people also decides the colour of the land around your villages.
Humans+30% food ยท army up to 12.0k population
Insects+15% wood ยท army up to 36.0k population
Kzar-Vath+60% iron ยท army up to 10.0k population
Necromancers+60% gold ยท army up to 24.0k population
Your starting spot
You start in a ring around the centre of the map, between the AI villages. The game already points at a good spot: not too far out and not too close to other players. You may pick a different one.
PHASE 1
Your village
Building is the heart of the game. Everything you do later starts here.
Building and upgrading
Tap a building, or an empty spot, to build or upgrade it. Every level costs more resources and takes longer. Each village builds one thing at a time.
Everything costs a mix of the five resources: wood, stone, iron, food, gold.
Points
Every building level gives points. Points decide your place on the leaderboard, and how big your village looks on the map.
PHASE 2
The buildings
Ten buildings, each with its own job. The pictures show your own people.
Town Hall
The heart of your village and worth the most points. Every level makes building 5% faster: at level 15 a building takes about 49% of the normal time. You also rename your village here.
Sawmill, Quarry, Iron Mine, Farm
Your four production buildings. They produce every hour, also while you are not playing. Higher levels produce more and let you store more.
Bank
Your source of gold. Gold is the scarcest resource early on, and mages, elite units and the noble coin ask a lot of it.
Barracks
Here you research and train your troops. Higher levels unlock more units and train faster (level 10 trains about 3.5 times as fast as level 1).
Market
Trade resources through offers (you get 3 fresh lists a day) and send merchants with resources to any village.
Castle
Mages, elite units and the noble come from here, and here you mint the noble coin. Every level also adds +5% defence.
Wall
Every level adds +8% defence. Mages can knock levels off it, and flying units fly right over it.
PHASE 3
Building an army
From your first spearmen to dragons and reapers.
๐ฌ
Research
Before you can train a unit, you research it in its own building: the barracks or the castle. Each village researches for itself, one unit at a time.
Scout, Spearman, Swordsman are ready from the start.
Training troops
Pick how many you want in the barracks or castle. Units cost resources and population, and come out one by one.
Defenders and attackers
The humans as an example (every people has its own versions, see the unit book).
Defenders: Spearman, Swordsman, Archer, Heavy Cavalry. Keep them home to protect your village.
Attackers: Light Cavalry, Heavy Knight, Wizard. Send them out to raid and conquer.
The unit book (last chapter) shows every number.
๐ฅ
Population limit
Each village can only feed a limited army. Big units take more room than small ones.
Humans: 12.0k
Insects: 36.0k
Kzar-Vath: 10.0k
Necromancers: 24.0k
Each people fights differently
Every people gets the same strength for the same resources, but in very different pieces:
Insects: a third of the price and a third of the strength. They come in swarms.
Necromancers: half the price, half the strength.
Kzar-Vath: a quarter more expensive, a quarter stronger. Few but hard.
Humans: the middle ground.
๐ช
Disbanding troops
Too many troops, or the wrong kind? Disband them from the castle menu to free up population. You do not get the resources back, but a disbanded nobleman returns his noble coin.
Health and healing
Big units do not die at once. A giant eagle that takes damage stays in your village wounded and heals 100 health every 3 game hours.
Mages and the wall
Mages need castle level 8 and are strong attackers. After a won battle the surviving mages knock levels off the enemy wall, at most 5 per attack:
Humans: 100 wizards per level
Insects: 300 hive shamans per level
Kzar-Vath: 80 blood mages per level
Necromancers: 200 necromancers per level
Elite units
Every people has one giant, trained in the castle from level 10: Giant Eagle, Spider Fortress, Dragon, Reaper. Three giant eagles match one dragon. Against anything that flies (dragon, giant eagle, dragonfly and hornet riders, and their undead kin) only bows, flying units, magic and elite fight at full strength; every other troop fights at 50%.
Necromancers raise the dead
After a battle, necromancers call fallen troops back to life, their own and the enemy's, in defence and in attack. A fallen dragon rises as a zombie dragon, a fallen eagle as a zombie eagle. Necromancers never raise each other.
PHASE 4
The map and your neighbours
Look around, scout, and know who lives next to you.
Reading villages
The bigger a village looks, the more points it has. The colour of the land shows which people lives there.
Land and speed
Troops march 25% faster on the land of their own people and 25% slower on foreign land.
Forests and mountains
Mountains block the way: troops on foot or on horseback walk around them. Only flying units go straight over.
Forests slow troops down, so marching armies usually go around them too. Flying units do not care.
๐ท๏ธ
Tapping a village
Tap any village on the map to see its owner and points, with buttons to attack, scout, support it or send resources.
Scouting
Scouts show you the troops and stores of another village. Each people's scouts have a fixed chance to stay unseen; sending more does not change it:
Scout: 10% unseen
Mosquito Swarm: 100% unseen
Cloaklizard: 50% unseen
Death Raven: 75% unseen
An unseen scout leaves no trace. A spotted one fights the enemy scouts. Each scout also has a trick: human scouts may carry off some loot, cloaklizards sometimes kill in silence, ravens snatch insects, and mosquitoes wear out on the way (almost all of them burn up when they scout Kzar-Vath).
Attacks coming your way
When an army marches on your village you see it on the map, and where it comes from. What is inside stays hidden until it arrives.
Armies and merchants on the move
Everything that moves is on the map: armies, scouts and merchant carts.
๐
Leaderboard
The button at the top right of the map. See who has the most points and where their villages are.
PHASE 5
Battle
Holding your ground, tearing down and helping out.
Defence
Your defence is your garrison, made stronger by the wall (+8% per level) and the castle (+5% per level).
Demolishing buildings
Elite units can tear down buildings. Tick the box in the attack screen and pick a building. Your elite then fights at 75%. The strength of three dragons takes down one level, at most 3 per attack. Even a lost attack damages the building at half strength.
๐ก๏ธ
Support and calling back
Send troops to another of your villages to help defend it. They join the garrison there, and you can call them back whenever you want.
You can also send support to a village of someone else. Those troops join their garrison.
PHASE 6
Expanding
From one village to a realm.
Minting a noble coin
In the castle you mint a noble coin for 10.0k of every resource. Every nobleman you train costs one coin.
Taking over a village
Send your nobleman along with an attack. Every won attack where he survives brings the village 30 closer to surrender. At 100 it is yours: four won attacks. Wait too long between attacks and that progress slowly fades. The nobleman stays behind to rule the village, and it takes on your people.
๐๏ธ
Several villages
Switch your active village with the village switcher at the top, or tap the village on the map and choose Make active. Every village has its own buildings, stores and army.
Sending resources
With a market you send merchants with resources to your other villages, or to anyone else.
๐
Building with your realm stores
Short on resources in one village? Press the ๐ button and merchants bring the difference from your other villages. This also works for minting a coin.
Realm army
In the attack screen, switch to Realm army to send troops from all your villages together instead of from just one.
๐๏ธ
Villages are lives
You stay in the game as long as you hold one village. Lose your last one and you choose within 3 days: found a new village, or give up your place.
PHASE 7
The end of the round
The gods in the middle of the map, the Corruption from the edges, and how a round is won.
The centre of the map
Five divine villages stand behind a golden barrier, ringed by ten empty villages.
Empty villages
No troops, 30 points and +25% production. You can take them from day 30. The AI leaves them alone. After a takeover they grow like any other village.
โจ
The barrier
The golden barrier only falls once all ten empty villages have been conquered. Then the divine villages are open to attack.
The divine garrison
Every player has to beat the garrison of a divine village on his own. Gods are twice as strong as humans. What you kill stays dead for you, so every soldier only has to fall once.
Holding a divine village
+100% production and a golden glow. The first time a divine village is taken from the gods, it gets 24 hours of protection. The AI never attacks divine villages.
๐
Divine points
From the first conquered divine village on, you earn one divine point every game hour for every divine village you hold. Your score is shown at the top right.
The Corruption
Once no divine village belongs to the gods any more, the Corruption starts at the edge of the map. In 30 days it creeps all the way to the barrier and attacks every village it reaches. Four won attacks turn a village into a ruin that never recovers. You see every wave marching towards you; beat it back and the next one comes later, but twice as strong.
During the Corruption you cannot found new villages, but you can still take each other's villages, divine ones included.
Playing as the Corruption
Lose all your villages during the Corruption and you can command part of it. You get a village at its edge and 300 corrupted troops every game hour. You may attack villages up to 10 tiles past the edge. Four won attacks turn a village into a ruin.
๐
Winning
The round ends when every ordinary village is a ruin. The player with the most divine points wins.
PHASE 8
Help and the rest
Everything outside the battles themselves.
๐
Report a bug
Something wrong? Use Report a bug on your profile, in the settings or on the start page. Describe what happened; your session details are added automatically and you can attach a picture.
โ๏ธ
Settings
The gear at the top right: the game version, switching worlds, your account and logging out.
The AI lords
The AI lords play by the same rules as you. They build, train, follow the same quests and attack. Some play better than others.
โฑ๏ธ
Game speed
Every world runs at its own speed, shown when you pick a world. A faster world means shorter game days, quicker building and quicker marching. The world keeps going while you are offline.
REFERENCE
Unit book
Every unit of every people, side by side. The numbers come straight from the game.
HUMANS
INSECTS
KZAR-VATH
NECROMANCERS
SpearmanHumans
โ๏ธ Attack10
๐ก๏ธ Defence32
โค๏ธ Health100
๐ฅ Population1
๐ Carries25
๐ Speed72 tiles/h
๐๏ธ NeedsBarracks 1
๐ฐ Cost17 17 17 2
Cheap defender. Holds off cavalry, but barely hits back.
Mantis GuardInsects
โ๏ธ Attack3
๐ก๏ธ Defence11
โค๏ธ Health100
๐ฅ Population1
๐ Carries8
๐ Speed72 tiles/h
๐๏ธ NeedsBarracks 1
๐ฐ Cost10 5 2 1
Cheap defender. Holds off cavalry, but barely hits back.
Claw GuardKzar-Vath
โ๏ธ Attack13
๐ก๏ธ Defence40
โค๏ธ Health100
๐ฅ Population1
๐ Carries31
๐ Speed72 tiles/h
๐๏ธ NeedsBarracks 1
๐ฐ Cost22 22 10 9 3
Cheap defender. Holds off cavalry, but barely hits back.
Skeleton GuardNecromancers
โ๏ธ Attack5
๐ก๏ธ Defence17
โค๏ธ Health100
๐ฅ Population1
๐ Carries13
๐ Speed72 tiles/h
๐๏ธ NeedsBarracks 1
๐ฐ Cost9 9 4 6
Cheap defender. Holds off cavalry, but barely hits back.
SwordsmanHumans
โ๏ธ Attack25
๐ก๏ธ Defence25
โค๏ธ Health100
๐ฅ Population1.2
๐ Carries30
๐ Speed72 tiles/h
๐๏ธ NeedsBarracks 2
๐ฐ Cost12 13 10 17 2
Solid defender against infantry. A little pricier than the spearman.
Armour BeetleInsects
โ๏ธ Attack8
๐ก๏ธ Defence8
โค๏ธ Health100
๐ฅ Population1.2
๐ Carries10
๐ Speed72 tiles/h
๐๏ธ NeedsBarracks 2
๐ฐ Cost8 4 3 2 1
Solid defender against infantry. A little pricier than the mantis guard.
ShieldbreakerKzar-Vath
โ๏ธ Attack31
๐ก๏ธ Defence31
โค๏ธ Health100
๐ฅ Population1.2
๐ Carries38
๐ Speed72 tiles/h
๐๏ธ NeedsBarracks 2
๐ฐ Cost15 16 25 9 3
Solid defender against infantry.
Grave WardenNecromancers
โ๏ธ Attack13
๐ก๏ธ Defence13
โค๏ธ Health100
๐ฅ Population1.2
๐ Carries15
๐ Speed60 tiles/h
๐๏ธ NeedsBarracks 2
๐ฐ Cost7 7 5 4 6
Solid defender against infantry.
ArcherHumans
โ๏ธ Attack20
๐ก๏ธ Defence30
โค๏ธ Health100
๐ฅ Population1.2
๐ Carries35
๐ Speed72 tiles/h
๐๏ธ NeedsBarracks 3
๐ฐ Cost17 12 5 21 5
Defends at range and carries more loot than the other defenders.
Acid SpitterInsects
โ๏ธ Attack7
๐ก๏ธ Defence10
โค๏ธ Health100
๐ฅ Population1.2
๐ Carries12
๐ Speed72 tiles/h
๐๏ธ NeedsBarracks 3
๐ฐ Cost10 4 2 3 2
Defends at range and carries more loot than the other defenders.
LungbleederKzar-Vath
โ๏ธ Attack25
๐ก๏ธ Defence38
โค๏ธ Health100
๐ฅ Population1.2
๐ Carries44
๐ Speed72 tiles/h
๐๏ธ NeedsBarracks 3
๐ฐ Cost22 16 19 12 7
Defends at range and carries more loot than the other defenders.
Bone ArcherNecromancers
โ๏ธ Attack11
๐ก๏ธ Defence16
โค๏ธ Health100
๐ฅ Population1.2
๐ Carries18
๐ Speed72 tiles/h
๐๏ธ NeedsBarracks 3
๐ฐ Cost9 7 3 5 8
Defends at range and carries more loot than the other defenders.
HUMANS
INSECTS
KZAR-VATH
NECROMANCERS
Light CavalryHumans
โ๏ธ Attack60
๐ก๏ธ Defence18
โค๏ธ Health100
๐ฅ Population1.9
๐ Carries75
๐ Speed120 tiles/h
๐๏ธ NeedsBarracks 4
๐ฐ Cost5 5 18 46 14
Fast attacker with plenty of carrying space. Fragile when attacked itself.
Dragonfly RiderInsects ยท flies
โ๏ธ Attack20
๐ก๏ธ Defence6
โค๏ธ Health100
๐ฅ Population1.9
๐ Carries25
๐ Speed120 tiles/h
๐๏ธ NeedsBarracks 4
๐ฐ Cost6 2 7 9 5
Fast attacker with plenty of carrying space. Fragile when attacked itself.
Sand RiderKzar-Vath
โ๏ธ Attack82
๐ก๏ธ Defence23
โค๏ธ Health100
๐ฅ Population1.9
๐ Carries94
๐ Speed120 tiles/h
๐๏ธ NeedsBarracks 4
๐ฐ Cost6 6 47 33 18
Fast attacker with plenty of carrying space.
Wraith RiderNecromancers
โ๏ธ Attack30
๐ก๏ธ Defence9
โค๏ธ Health100
๐ฅ Population1.9
๐ Carries38
๐ Speed120 tiles/h
๐๏ธ NeedsBarracks 4
๐ฐ Cost2 2 10 14 16
Fast attacker with plenty of carrying space.
Heavy KnightHumans
โ๏ธ Attack32
๐ก๏ธ Defence50
โค๏ธ Health100
๐ฅ Population2
๐ Carries25
๐ Speed63 tiles/h
๐๏ธ NeedsBarracks 5
๐ฐ Cost12 12 35 38 17
Heavy attacker on foot. Breaks defences open, but travels slowly.
CentipedeInsects
โ๏ธ Attack11
๐ก๏ธ Defence17
โค๏ธ Health100
๐ฅ Population2
๐ Carries8
๐ Speed83 tiles/h
๐๏ธ NeedsBarracks 5
๐ฐ Cost11 4 12 6 6
Heavy attacker along the ground. Breaks defences open, but travels slowly.
Storm ColossusKzar-Vath
โ๏ธ Attack40
๐ก๏ธ Defence63
โค๏ธ Health100
๐ฅ Population2
๐ Carries31
๐ Speed70 tiles/h
๐๏ธ NeedsBarracks 5
๐ฐ Cost14 14 76 20 20
Heavy attacker on foot. Breaks defences open, but travels slowly.
Wraith KnightNecromancers
โ๏ธ Attack17
๐ก๏ธ Defence27
โค๏ธ Health100
๐ฅ Population2
๐ Carries13
๐ Speed74 tiles/h
๐๏ธ NeedsBarracks 5
๐ฐ Cost7 7 18 9 20
Heavy attacker on foot. Breaks defences open, but travels slowly.
Heavy CavalryHumans
โ๏ธ Attack38
๐ก๏ธ Defence82
โค๏ธ Health100
๐ฅ Population2.9
๐ Carries50
๐ Speed96 tiles/h
๐๏ธ NeedsBarracks 7
๐ฐ Cost22 19 40 71 41
Expensive and slow, but strong in attack and defence. The backbone of an army.
Hornet RiderInsects ยท flies
โ๏ธ Attack13
๐ก๏ธ Defence27
โค๏ธ Health100
๐ฅ Population2.9
๐ Carries17
๐ Speed144 tiles/h
๐๏ธ NeedsBarracks 7
๐ฐ Cost19 7 14 12 14
Expensive and slow, but strong in attack and defence. The backbone of a swarm.
Flame RiderKzar-Vath
โ๏ธ Attack53
๐ก๏ธ Defence113
โค๏ธ Health100
๐ฅ Population2.9
๐ Carries63
๐ Speed67 tiles/h
๐๏ธ NeedsBarracks 7
๐ฐ Cost27 24 100 42 51
Expensive and slow, but strong in attack and defence.
Corpse RiderNecromancers
โ๏ธ Attack20
๐ก๏ธ Defence42
โค๏ธ Health100
๐ฅ Population2.9
๐ Carries25
๐ Speed144 tiles/h
๐๏ธ NeedsBarracks 7
๐ฐ Cost11 10 20 17 41
Expensive and slow, but strong in attack and defence.
HUMANS
INSECTS
KZAR-VATH
NECROMANCERS
WizardHumans
โ๏ธ Attack90
๐ก๏ธ Defence38
โค๏ธ Health100
๐ฅ Population3
๐ Carries20
๐ Speed72 tiles/h
๐๏ธ NeedsCastle 8
๐ฐ Cost22 48 50
Strongest attacker. 100 wizards bring down one wall level (max 5 per attack).
Hive ShamanInsects
โ๏ธ Attack30
๐ก๏ธ Defence13
โค๏ธ Health100
๐ฅ Population3
๐ Carries7
๐ Speed72 tiles/h
๐๏ธ NeedsCastle 8
๐ฐ Cost6 8 9 18
A swarm mage. Strong in attack; 300 of them bring down one wall level.
Blood MageKzar-Vath
โ๏ธ Attack113
๐ก๏ธ Defence48
โค๏ธ Health100
๐ฅ Population3
๐ Carries25
๐ Speed72 tiles/h
๐๏ธ NeedsCastle 8
๐ฐ Cost57 31 64
Burns his own blood for power. Strong in attack; 80 of them bring down one wall level.
NecromancerNecromancers
โ๏ธ Attack70
๐ก๏ธ Defence60
โค๏ธ Health100
๐ฅ Population2.6
๐ Carries20
๐ Speed72 tiles/h
๐๏ธ NeedsCastle 8
๐ฐ Cost18 21 81
Raises the fallen, friend and foe. 200 of them bring down one wall level.
HUMANS
INSECTS
KZAR-VATH
NECROMANCERS
Giant EagleHumans ยท flies
โ๏ธ Attack2000
๐ก๏ธ Defence1000
โค๏ธ Health1170
๐ฅ Population67
๐ Carries135
๐ Speed160 tiles/h
๐๏ธ NeedsCastle 10
๐ฐ Cost406 406 894 1400 894
An armoured war eagle. Flies over walls. Three of them match one dragon.
Spider FortressInsects
โ๏ธ Attack4400
๐ก๏ธ Defence4000
โค๏ธ Health2600
๐ฅ Population750
๐ Carries200
๐ Speed160 tiles/h
๐๏ธ NeedsCastle 10
๐ฐ Cost3750 2148 1193 1432 477
A living fortress. Slow, but almost impossible to shift once it has dug in.
DragonKzar-Vath ยท flies
โ๏ธ Attack6000
๐ก๏ธ Defence3000
โค๏ธ Health3500
๐ฅ Population200
๐ Carries400
๐ Speed144 tiles/h
๐๏ธ NeedsCastle 10
๐ฐ Cost1428 1190 5100 1903 2379
Flies over walls and can tear buildings down. Like every flying unit: bows, flying units, magic and elite fight it at full strength, all other troops only at half.
ReaperNecromancers
โ๏ธ Attack5600
๐ก๏ธ Defence3600
โค๏ธ Health3200
๐ฅ Population400
๐ Carries250
๐ Speed80 tiles/h
๐๏ธ NeedsCastle 10
๐ฐ Cost1296 1458 2267 1620 3760
Death itself takes the field. Cuts through any line, and no curse can touch him.
HUMANS
INSECTS
KZAR-VATH
NECROMANCERS
ScoutHumans
โ๏ธ Attack0
๐ก๏ธ Defence3
โค๏ธ Health100
๐ฅ Population1
๐ Carries0
๐ Speed120 tiles/h
๐๏ธ NeedsBarracks 3
๐ฐ Cost26 5
Spies on enemy villages. Does not fight, but does take up population.
Mosquito SwarmInsects ยท flies
โ๏ธ Attack0
๐ก๏ธ Defence3
โค๏ธ Health100
๐ฅ Population1
๐ Carries0
๐ Speed120 tiles/h
๐๏ธ NeedsBarracks 3
๐ฐ Cost1 3 2
Spies on enemy villages. Does not fight, but does take up population.
CloaklizardKzar-Vath
โ๏ธ Attack0
๐ก๏ธ Defence3
โค๏ธ Health100
๐ฅ Population1
๐ Carries0
๐ Speed120 tiles/h
๐๏ธ NeedsBarracks 3
๐ฐ Cost6 22 9
Spies on enemy villages. Does not fight, but does take up population.
Death RavenNecromancers ยท flies
โ๏ธ Attack0
๐ก๏ธ Defence3
โค๏ธ Health100
๐ฅ Population1
๐ Carries0
๐ Speed120 tiles/h
๐๏ธ NeedsBarracks 3
๐ฐ Cost6 6
Spies on enemy villages. Does not fight, but does take up population.
NoblemanHumans
โ๏ธ Attack60
๐ก๏ธ Defence120
โค๏ธ Health100
๐ฅ Population0
๐ Carries0
๐ Speed72 tiles/h
๐๏ธ NeedsCastle 5
๐ฐ Cost1016 1016 1016 2188 1016
Takes over enemy villages. Costs one noble coin from the castle.
QueenInsects
โ๏ธ Attack60
๐ก๏ธ Defence120
โค๏ธ Health100
๐ฅ Population0
๐ Carries0
๐ Speed72 tiles/h
๐๏ธ NeedsCastle 5
๐ฐ Cost2188 1016 1016 1016 1016
Takes over enemy villages. Costs one noble coin from the castle.
WarlordKzar-Vath
โ๏ธ Attack60
๐ก๏ธ Defence120
โค๏ธ Health100
๐ฅ Population0
๐ Carries0
๐ Speed72 tiles/h
๐๏ธ NeedsCastle 5
๐ฐ Cost1016 1016 2188 1016 1016
Takes over enemy villages. Costs one noble coin.
SoulcallerNecromancers
โ๏ธ Attack60
๐ก๏ธ Defence120
โค๏ธ Health100
๐ฅ Population0
๐ Carries0
๐ Speed72 tiles/h
๐๏ธ NeedsCastle 5
๐ฐ Cost1016 1016 1016 1016 2188
Takes over enemy villages. Costs one noble coin.
HUMANS
INSECTS
KZAR-VATH
NECROMANCERS
Humans: no such unit
Insects: no such unit
Kzar-Vath: no such unit
Zombie DragonNecromancers ยท flies
โ๏ธ Attack6000
๐ก๏ธ Defence3000
โค๏ธ Health3500
๐ฅ Population500
๐ Carries200
๐ Speed144 tiles/h
๐๏ธ NeedsCastle -
๐ฐ Costnot trainable
Not trainable. Rises when your necromancers call a fallen Kzar dragon back from the dead.
Humans: no such unit
Insects: no such unit
Kzar-Vath: no such unit
Zombie EagleNecromancers ยท flies
โ๏ธ Attack2000
๐ก๏ธ Defence1000
โค๏ธ Health1170
๐ฅ Population167
๐ Carries135
๐ Speed160 tiles/h
๐๏ธ NeedsCastle -
๐ฐ Costnot trainable
Not trainable. Rises when your necromancers call a fallen giant eagle back from the dead.